![]() The scope of Atomic Heart is impressive, and seemingly unfolds and builds as you make your way through its many distinct and large sci-fi complexes over the course of its 20-hour-plus campaign.Ītomic Heart’s closest analogue structurally would likely be Halo Infinite - an open world littered with mobs of enemies and linear story dungeons to dip in and out of. ![]() It’s not the straight-up corridor shooter some may envisage, nor a sprawling open-world full of nooks to explore, or a puzzle-filled brainteaser. From there I’ve jumped around to several different points in Atomic Heart to get a proper feel of what it has to offer, consistently being surprised by what came next. The calm is short-lived, however, as – inevitably – the AI turns not so friendly and the game begins in earnest. ![]() Thanks to the big brains at the fictional Facility 3826, robots have been integrated into society and help relieve the public from everyday stresses and labour. ![]() Its opening takes obvious cues from Bioshock Infinite’s masterful introduction to Columbia as you take a leisurely trip through a peaceful alternate-history Soviet city. Atomic Heart lulls you into familiar territory straight off the bat, albeit in a very unfamiliar world. ![]()
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